Orc Champion Digital Painting

Orc Champion

Fantasy image of an Orc Champion, created using a combined 3D to 2D workflow utilizing polygonal modeling, 3D sculpting, 2D digital painting and a little 2D photo-bashing. With a rough idea in mind prior to beginning work, we dove right in creating a sketch signature prop design for the piece: The four-blade combined axe and mace. After having arrived at a satisfactory concept sketch, we proceed to make model of weapon. The 3D model of the prop was brought into a 3D sculpting program, in which a character mesh was created, costumed, and posed. This model was then exported from
                                                                        
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Chessia - Dwarf and Goblin Character Concept Art

Character Development – Workflow

This is a step-by-step walk-through of how the above images above were created. Both use a very similar workflow, which is outlined for each below. These images were rendered using Adobe Photoshop. Part 1: Dwarf First quick line concepts were created for the character. In this case we were looking for a dwarf. These sketches are designed as an iterative process – during which different ideas are explored, either by varying upon a theme or attempting alternate conceptual directions. Then, a group of sketches are selected for continued development. In this case, nearly all the sketches were chosen for the
                                                                        
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